Learn to create 3D animated characters, game environments, and particle collisions to include inside your own game on the iPhone and iPod Touch using the open-source Blender and SIO2 game engine. "3D for iPhone Apps with Blender and SIO2" takes a narrow but deep approach for Mac users to carry out the tutorials on their own and create 3D content using the iPhone SDK.
Whether you're an iPhone application developer wanting to create 3D content, or a Blender artist wanting to create a 3D game on the iPhone, this book is for you. It focuses on conveying just enough background information on Xcode and other iPhone SDK-specific material, and introduces the necessary concepts as they are needed to complete tutorials creating 3D interactive content. The book is the perfect bridge to iPhone development for people who are mainly interested in 3D.
This book offers a pipeline for creating 3D assets for the iPhone and iPod Touch in a WYSIWYG manner using Blender, which can significantly simplify the creation of 3D interactive content. Use of Blender's physics simulation library, Bullet, is also enabled by this pipeline, giving users relatively easy access to advanced physics and collision functionality.