If you can perform basic tasks with Blender 3D and want to create more detailed, richer, polished results this book is for you. It is also useful if you are an advanced user of another 3D package wanting to get up and running with Blender 3D. The ten chapters cover separate projects: rendering a starship shield impact, a fighter aircraft flying through a storm, car modeling and shading, creating a professional-looking trailer, creating an interactive architectural walkthrough using the game engine, rendering a detailed earth view from space, modeling and rendering a kitchen, modeling and texturing a toon character, rigging and animating a toon character, and modeling and texturing a snail. Each chapter is divided into tasks needed to accomplish the final result, fully described with guiding diagrams and screenshots. The final part of each task and chapter discusses technical aspects and key concepts. Each chapter also includes a list of suggested challenges to take the project further.