Take your 3d modeling skills to the next level by learning each part of the process in depth and putting it into practice to create professional assets and believable characters for your games and metaverse worldsDiscover an efficient workflow for your game and the metaverse asset creationLearn a variety of shortcuts to make the creation process as smooth and quick as possibleCreate a 3D model that can be used for most purposesIf you are familiar with modeling, this book will help you learn a practical and efficient workflow for asset creation for use in multiple projects including games and the metaverse, complete with shortcuts and tips on how to speed up the process.You will learn how to model assets and characters with the help of reference, how to optimize the modeled asset for maximum rendering performance inside game engines and the metaverse, how to unwrap the 3D model for texturing, as well as multiple ways of texturing it. Finally you will learn how to make the created 3D model work properly in most programs such as game engines.By the end of this book, you will be able to efficiently create any type of 3D asset from scratch for use in any type of situation: from still renders, to animation, to games.Model game and metaverse 3D assets starting with primitive shapesOptimize the modeled asset for maximum rendering performanceTexture the asset with PBR image textures, real life images and/or procedural texturesBake the resulting texture to a single image for the textures to work in the metaverse and in any given programLearn tips about human anatomy to make believable characters and avatarsLearn the differences in workflow for organic and non-organic asset 3D modelingUnderstand the importance of reference for any type of work, especially charactersIf you are a beginner 3D asset designer and/or character modeler and want to expand your skill set to asset creation for personal projects, games and the metaverse, this book is for you. We’ll cover in depth the process of creating such assets. Intermediate level modelers could benefit from this as well. Basic texturing and UV unwrapping knowledge can help you get the most out of this book.Modeling the 3D asset from primitive shapesOptimizing the metaverse asset for better rendering performanceUV unwrapping your 3D assetTexturing your 3D assetIntroduction to Blender’s sculpting toolsUseful tips on sculpting and optimizing metaverse character and avatar modelsUnwrapping a humanoid characterRigging your characterFurther development as a 3D designer