Path to the Uncanny Valley: The ultimate guide to realistic portrait character creation in Blender Isaac Daniel Author

Path to the Uncanny Valley: The ultimate guide to realistic portrait character creation in Blender Isaac Daniel Author
Categories: Soup Mixes, Soup mix
Brand: Packt Publishing
34.99 USD
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With the help of this formula essential guide, create outstanding photorealistic 3D portraits in Blender now with less time and effortUnderstand facial anatomy and how to use it in realistic portrait creationEquip yourself with the skills needed to create realistic digital skin and hairEducate yourself on art and photography skills like lighting and camera set up to achieve realistic digital portraitsRealistic digital portraits are in high demand within the CGI industry today, providing opportunities in VFX, games, animations, NFTs and so on. This is where Path to the uncanny valley comes in. This is a book that would take you from not understanding a thing about realistic digital portraits in blender to being able to fully creating any digital portrait of your choice. This book offers step by step explanations coupled with examples to help you create any realistic portrait of your choice.In this book, we would look at conceptualizing digital portraits and how to be able to create a 3D model from images. We will breakdown what makes a face look the way it does, from the bone structure to the pores and how all these affects digital portrait creation. We will also look at the difference in facial features across the different ages, races and genders. We will then look at how digital hair are created and styled to suit whatever imagination or concept you might have. Finally we will look at photography techniques that affect how a realistic portraits turns out in the end.By the end of this book, you will be able to confidently create 3d realistic portraits from an idea or from a real life reference.Learn to piece a concept together by picking referencesObtain tips on sculpting and facial anatomy for realistic portraitsUnderstand the importance of topology and how to generate a topology that works best for shading and renderingBuild tertiary details through High poly sculpting or use of texture mapsLearn the PBR Texturing and baking workflowUnderstand Grooming of 3D hair and lighting principlesDeep dive into look development to achieve the best possible renderLearn and understand rendering and compositing in BlenderThis book is for you if you are a physical or digital sculptor, photographer, 3D character artist, portrait artist or 3D artist who wants to learn how realistic portraits are made in Blender. In order to fully understand this book, you would need to have basic knowledge of the 3D workspace, sculpting and Blender.Gathering good referencesSculpting realistic portraits from primitive shapesWorking on retopology and uvsHigh poly sculptingTexturing using texture maps and bakingLighting up a sceneA deep dive into Look developmentIntroduction to realistic groomingRendering flawless images of your portraitsCompositing renders in blender