Learn how to animate using the world’s most advanced free software for 3D content creationMaster the essentials of 3D animation with enjoyable step-by-step exercisesGet inspired by expert techniques used by professional Blender animatorsLearn unique Blender insights and secrets that you won’t find in its documentationBlender’s supportive community and powerful feature set make it an indispensable tool for creating 3D animations. Completely free and open source, Blender holds its own against other 3D applications that cost hundreds, even thousands of dollars. However, learning the software can be a challenge as Blender is known for its complex interface, and animation is not an easy subject to begin with.!If you want to get into 3D animation but don’t know where to begin, Realizing 3D Animation in Blender will help you overcome these challenges by taking a practical approach to demystifying both the theories of 3D animation and the many animation workflows specific to Blender.With detailed explanations of exercises and a sharp focus on the animation process, this book will help you learn everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction. The book covers complex concepts in an easy-to-follow manner, and shows you how to avoid common errors that novice animators are prone to making.By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.Become well-versed with the simple rules of keyframing and interpolationUnderstand the function and behavior of Blender’s animation curvesSet up object relationshipsPose an advanced character rigBring a character to life with Blender 3D character animationExplore advanced features such as physics simulationGet to grips with Blender’s mysterious non-linear animation toolRender animations the professional wayThis book guides you in working with Blender’s latest animation tools from the ground up. If you have a background in art or animation in other software, this book will help you transition to Blender. You’ll find this book useful even if you are new to 3D art. No prior art skills or experience with Blender are necessary to get started.Basic Keyframes in the TimelineThe Graph EditorBezier KeyframesLooking into Object Relationships Rendering an AnimationLinking and Posing a CharacterUsing the Dope Sheet and Action EditorThe Walk CycleFacial Animation and Lip-SyncingProp Interaction with Dynamic ConstraintsF-Curve ModifiersRigid-Body Physics SimulationCamera TechniquesThe Nonlinear Animation Editor